weatherless...................93.81910% offense.......................41.21025% balance.......................35.55412% semistall.....................10.71425% hyperoffense.................. 8.25797% stall......................... 4.26341% sand.......................... 2.66749% voltturn...................... 1.99215% hail.......................... 1.94166% rain.......................... 1.60433% rainoffense................... 1.41229% trickroom..................... 1.16009% monotype...................... 0.64878% monoflying.................... 0.48173% multiweather.................. 0.43133% sun........................... 0.39875% dragmag....................... 0.25714% sunoffense.................... 0.16122% choice........................ 0.15837% monodark...................... 0.13034% hailoffense................... 0.12154% monofighting.................. 0.01525% monowater..................... 0.00853% tailwind...................... 0.00479% mononormal.................... 0.00401% monorock...................... 0.00294% monoice....................... 0.00187% monopoison.................... 0.00134% tricksand..................... 0.00119% monodragon.................... 0.00075% monoground.................... 0.00070% monoelectric.................. 0.00047% gravity....................... 0.00043% sandstall..................... 0.00042% monograss..................... 0.00038% monobug....................... 0.00032% monoghost..................... 0.00025% monopsychic................... 0.00019% tricksun...................... 0.00015% hailstall..................... 0.00012% monofire...................... 0.00004% monofairy..................... 0.00001% trapper....................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% trickhail..................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% Stalliness (mean: 0.092) -2.0|### |# -1.5|##### |###### -1.0|############ |############ -0.5|######################## |############################## 0.0|########################## |######################### +0.5|################### |############## +1.0|############## |############# +1.5|##### |## +2.0|## |### +2.5| more negative = more offensive, more positive = more stall one # = 0.46%