weatherless...................94.42987% offense.......................46.19393% balance.......................37.08936% hyperoffense..................10.18021% semistall..................... 5.10988% voltturn...................... 3.07824% hail.......................... 2.55115% rain.......................... 2.05376% rainoffense................... 1.62028% stall......................... 1.42662% trickroom..................... 1.16151% sun........................... 0.72372% monotype...................... 0.55692% choice........................ 0.32203% sand.......................... 0.24970% sunoffense.................... 0.21874% monofighting.................. 0.13844% dragmag....................... 0.11167% monoghost..................... 0.07515% monograss..................... 0.07046% hailoffense................... 0.06825% mononormal.................... 0.05821% monopoison.................... 0.03243% monoflying.................... 0.03032% monoelectric.................. 0.03019% monowater..................... 0.03015% tailwind...................... 0.02592% monofire...................... 0.02461% monoground.................... 0.02289% monodark...................... 0.02146% monopsychic................... 0.01950% monorock...................... 0.01943% monobug....................... 0.01509% monoice....................... 0.01138% tricksun...................... 0.00907% multiweather.................. 0.00821% sandstall..................... 0.00646% monosteel..................... 0.00450% hailstall..................... 0.00236% Stalliness (mean: -0.087) -2.0|# |## -1.5|#### |######## -1.0|############## |################# -0.5|######################### |############################# 0.0|############################## |############################# +0.5|#################### |######### +1.0|######### |#### +1.5|#### |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.48%