weatherless...................85.25943% offense.......................45.28302% balance.......................34.08019% hyperoffense..................13.20755% sand.......................... 6.48585% sun........................... 5.30660% voltturn...................... 4.83491% semistall..................... 4.48113% stall......................... 2.94811% monotype...................... 2.71226% rain.......................... 2.12264% monofighting.................. 0.94340% hail.......................... 0.82547% choice........................ 0.70755% rainoffense................... 0.58962% monodragon.................... 0.47170% sandoffense................... 0.35377% trickroom..................... 0.35377% dragmag....................... 0.35377% tricksand..................... 0.35377% monopoison.................... 0.23585% monosteel..................... 0.23585% monoice....................... 0.23585% tailwind...................... 0.11792% sunoffense.................... 0.11792% monopsychic................... 0.11792% monoghost..................... 0.11792% monodark...................... 0.11792% monoflying.................... 0.11792% mononormal.................... 0.11792% Stalliness (mean: -0.100) -2.0|# |# -1.5|##### |################## -1.0|### |####################### -0.5|######################## |############################## 0.0|####################### |###################### +0.5|################### |####### +1.0|########## |### +1.5|##### |### +2.0| |# +2.5|# | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.50%