weatherless...................82.71319% balance.......................37.09614% offense.......................36.09419% hyperoffense..................18.32141% sand..........................11.26673% semistall..................... 7.18575% voltturn...................... 7.10894% sun........................... 5.60094% stall......................... 1.30251% rain.......................... 0.41914% trickroom..................... 0.30042% tricksand..................... 0.30042% tailwind...................... 0.01710% monotype...................... 0.00650% monofighting.................. 0.00650% sandoffense................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.068) -2.0| | -1.5|### |############################## -1.0| |################ -0.5|################## |####################### 0.0|############# |####################### +0.5|################## |######## +1.0|############### |####### +1.5|##### |# +2.0| | +2.5|# | +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.55%