weatherless...................83.41657% offense.......................38.56875% balance.......................36.87156% hyperoffense..................15.06988% sand..........................11.97484% voltturn...................... 8.02084% semistall..................... 6.83589% sun........................... 3.96186% stall......................... 2.65393% rain.......................... 0.64672% trickroom..................... 0.15658% tricksand..................... 0.15658% tailwind...................... 0.00174% monotype...................... 0.00038% monofighting.................. 0.00038% sandoffense................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.010) -2.0| | -1.5|# |############################## -1.0| |################# -0.5|####################### |############################# 0.0|############### |########################### +0.5|########################## |####### +1.0|############## |########## +1.5|#### |# +2.0| | +2.5| | +3.0| |#### +3.5| more negative = more offensive, more positive = more stall one # = 0.48%