weatherless...................82.25669% offense.......................47.05582% balance.......................33.64289% hyperoffense..................12.62204% sand.......................... 9.62343% sun........................... 6.42923% semistall..................... 4.30826% voltturn...................... 3.01221% stall......................... 2.37099% rain.......................... 2.00361% monotype...................... 1.25183% choice........................ 1.09365% sunoffense.................... 0.79600% multiweather.................. 0.65483% sandoffense................... 0.50175% trickroom..................... 0.35378% hail.......................... 0.34697% dragmag....................... 0.32146% sandstall..................... 0.24322% monoflying.................... 0.16498% gravity....................... 0.15818% rainstall..................... 0.14797% monoghost..................... 0.11566% monosteel..................... 0.11226% rainoffense................... 0.09865% monopsychic................... 0.09525% mononormal.................... 0.09525% monowater..................... 0.08334% monofire...................... 0.07994% monodragon.................... 0.07824% monograss..................... 0.06293% monodark...................... 0.06123% monopoison.................... 0.05443% monobug....................... 0.05273% monofairy..................... 0.05103% tailwind...................... 0.04082% monofighting.................. 0.04082% monorock...................... 0.04082% monoground.................... 0.04082% monoelectric.................. 0.03232% monoice....................... 0.02381% sunstall...................... 0.02211% tricksand..................... 0.00680% hailstall..................... 0.00510% hailoffense................... 0.00340% allweather.................... 0.00170% Stalliness (mean: -0.138) |## -1.5|####### |########## -1.0|################## |######################## -0.5|############################ |############################# 0.0|############################## |######################## +0.5|#################### |############## +1.0|######## |##### +1.5|## |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.44%