weatherless...................82.31663% offense.......................45.77968% balance.......................34.59716% hyperoffense..................12.28385% sand..........................10.25992% sun........................... 6.11323% semistall..................... 4.46242% voltturn...................... 3.16394% stall......................... 2.87689% rain.......................... 1.75988% choice........................ 1.04978% monotype...................... 0.86260% sunoffense.................... 0.75080% multiweather.................. 0.65611% sandoffense................... 0.46119% dragmag....................... 0.45208% trickroom..................... 0.44040% sandstall..................... 0.25986% hail.......................... 0.20808% gravity....................... 0.17554% monoflying.................... 0.13444% rainstall..................... 0.08965% rainoffense................... 0.07816% monosteel..................... 0.07448% monoghost..................... 0.07396% monopsychic................... 0.06851% monodragon.................... 0.06745% monofire...................... 0.05756% monowater..................... 0.05628% mononormal.................... 0.04867% monodark...................... 0.04401% monofairy..................... 0.03830% monobug....................... 0.03595% tailwind...................... 0.03443% monopoison.................... 0.03277% monograss..................... 0.03089% monofighting.................. 0.02886% monoground.................... 0.02770% monorock...................... 0.02538% monoice....................... 0.01864% monoelectric.................. 0.01759% tricksand..................... 0.00549% sunstall...................... 0.00538% hailstall..................... 0.00339% hailoffense................... 0.00301% allweather.................... 0.00054% Stalliness (mean: -0.105) |### -1.5|####### |########## -1.0|################# |####################### -0.5|############################ |############################ 0.0|############################## |######################### +0.5|#################### |################ +1.0|######## |##### +1.5|## |## +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%