offense.......................52.44618% weatherless...................46.58747% sun...........................40.92962% rain..........................22.48473% balance.......................22.03991% hyperoffense..................20.88166% multiweather..................13.43867% sunoffense.................... 7.23139% sand.......................... 3.19019% semistall..................... 2.94189% monotype...................... 2.55123% rainoffense................... 1.74081% stall......................... 1.69037% batonpass..................... 1.38432% dragmag....................... 1.29061% sunstall...................... 0.60718% voltturn...................... 0.46363% hail.......................... 0.43080% monowater..................... 0.26561% monodragon.................... 0.25875% sandoffense................... 0.24174% choice........................ 0.22309% mononormal.................... 0.22040% monoghost..................... 0.21771% monoflying.................... 0.21130% monofire...................... 0.20339% monopsychic................... 0.19608% monodark...................... 0.19473% monosteel..................... 0.18966% monofairy..................... 0.17608% monobug....................... 0.16235% monofighting.................. 0.14549% trickroom..................... 0.13012% rainstall..................... 0.09431% monograss..................... 0.08222% monopoison.................... 0.08162% monorock...................... 0.07685% sandstall..................... 0.07372% trapper....................... 0.07222% monoelectric.................. 0.07222% tailwind...................... 0.04760% monoground.................... 0.03551% monoice....................... 0.03477% trickrain..................... 0.02850% tricksun...................... 0.02447% hailoffense................... 0.01418% allweather.................... 0.01313% gravity....................... 0.01074% fear.......................... 0.00463% trickfear..................... 0.00194% sandfear...................... 0.00149% tricksand..................... 0.00060% hailstall..................... 0.00030% trickhail..................... 0.00015% Stalliness (mean: -0.388) |# -2.0|## |##### -1.5|########### |################ -1.0|###################### |############################ -0.5|############################## |############################# 0.0|####################### |################ +0.5|########### |###### +1.0|##### |### +1.5|# |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%