weatherless...................95.59695% offense.......................44.45602% balance.......................36.56150% hyperoffense..................11.71031% voltturn...................... 5.83782% semistall..................... 5.07976% stall......................... 2.19242% rain.......................... 2.07424% hail.......................... 1.54742% monotype...................... 1.21729% trickroom..................... 0.80730% sun........................... 0.67630% rainoffense................... 0.34429% choice........................ 0.32378% monowater..................... 0.18334% monodark...................... 0.15488% sand.......................... 0.13370% trickhail..................... 0.12830% monobug....................... 0.12115% hailoffense................... 0.11859% monofighting.................. 0.11413% monopoison.................... 0.11022% sunoffense.................... 0.10010% dragmag....................... 0.09956% monoice....................... 0.09309% mononormal.................... 0.08391% monoghost..................... 0.07784% monorock...................... 0.07366% monopsychic................... 0.06597% monoflying.................... 0.04519% hailstall..................... 0.04425% tailwind...................... 0.04371% monoelectric.................. 0.03831% monofire...................... 0.03589% monograss..................... 0.03548% multiweather.................. 0.02779% monodragon.................... 0.02469% monosteel..................... 0.02091% monofairy..................... 0.02051% rainstall..................... 0.01430% monoground.................... 0.01214% tricksun...................... 0.00890% sandoffense................... 0.00769% trapper....................... 0.00648% sandstall..................... 0.00459% gravity....................... 0.00405% sunstall...................... 0.00391% tricksand..................... 0.00108% trickrain..................... 0.00054% fear.......................... 0.00027% Stalliness (mean: -0.097) -2.0|## |## -1.5|###### |######### -1.0|############## |################### -0.5|######################## |############################# 0.0|############################## |########################## +0.5|#################### |############# +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%