weatherless...................95.93336% offense.......................43.49816% balance.......................36.88324% hyperoffense..................12.20306% voltturn...................... 7.20852% semistall..................... 5.08804% stall......................... 2.32751% rain.......................... 1.87160% hail.......................... 1.59649% trickroom..................... 1.00793% monotype...................... 0.68844% sun........................... 0.52464% rainoffense................... 0.39535% choice........................ 0.31236% trickhail..................... 0.17092% hailoffense................... 0.14992% dragmag....................... 0.12398% monowater..................... 0.11331% sunoffense.................... 0.10036% monodark...................... 0.09468% monofighting.................. 0.09339% sand.......................... 0.09241% monopoison.................... 0.07578% monobug....................... 0.05640% monoice....................... 0.05309% tailwind...................... 0.03702% mononormal.................... 0.03009% monoghost..................... 0.02784% monorock...................... 0.02690% monopsychic................... 0.02689% hailstall..................... 0.02500% monodragon.................... 0.02193% monoelectric.................. 0.02154% monoflying.................... 0.01889% multiweather.................. 0.01827% monofire...................... 0.01386% monograss..................... 0.01321% monosteel..................... 0.01223% tricksun...................... 0.01213% rainstall..................... 0.00957% monofairy..................... 0.00720% monoground.................... 0.00666% sandoffense................... 0.00656% gravity....................... 0.00294% sunstall...................... 0.00275% trapper....................... 0.00258% tricksand..................... 0.00181% trickrain..................... 0.00079% sandstall..................... 0.00052% fear.......................... 0.00023% Stalliness (mean: -0.094) -2.0|## |## -1.5|###### |########## -1.0|############### |################### -0.5|######################## |############################# 0.0|############################## |########################## +0.5|##################### |############## +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%