weatherless...................96.45675% offense.......................34.91404% balance.......................30.19827% hyperoffense..................21.07983% voltturn......................11.72195% stall......................... 8.55476% semistall..................... 5.25309% hail.......................... 2.64738% trickroom..................... 2.35084% rain.......................... 0.59734% hailoffense................... 0.38830% choice........................ 0.27844% sun........................... 0.27702% rainoffense................... 0.25198% trickhail..................... 0.25115% dragmag....................... 0.15199% sand.......................... 0.12546% multiweather.................. 0.10394% monotype...................... 0.07147% sunoffense.................... 0.06604% monowater..................... 0.02673% monodark...................... 0.01274% tailwind...................... 0.01032% hailstall..................... 0.00752% monobug....................... 0.00635% monopoison.................... 0.00469% monopsychic................... 0.00389% tricksun...................... 0.00340% monofighting.................. 0.00319% monoice....................... 0.00264% monorock...................... 0.00259% monosteel..................... 0.00156% mononormal.................... 0.00153% sandoffense................... 0.00124% monoelectric.................. 0.00103% monoflying.................... 0.00098% monofairy..................... 0.00097% monoghost..................... 0.00093% monoground.................... 0.00091% monodragon.................... 0.00086% monograss..................... 0.00039% sunstall...................... 0.00014% rainstall..................... 0.00012% trickrain..................... 0.00007% monofire...................... 0.00006% gravity....................... 0.00005% fear.......................... 0.00002% trapper....................... 0.00001% tricksand..................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.057) -2.0|#### |### -1.5|################## |###################### -1.0|################### |######################## -0.5|##################### |############################## 0.0|########################## |########################### +0.5|########################### |############ +1.0|########## |###### +1.5|#### |##### +2.0|##### |## +2.5|##### |#### more negative = more offensive, more positive = more stall one # = 0.36%