weatherless...................95.90375% offense.......................43.01410% balance.......................36.16544% hyperoffense..................12.80403% voltturn...................... 5.67140% semistall..................... 5.27179% stall......................... 2.74464% rain.......................... 1.82113% hail.......................... 1.64592% monotype...................... 1.08060% trickroom..................... 0.85101% sun........................... 0.50836% choice........................ 0.33833% rainoffense................... 0.30295% tailwind...................... 0.19247% sand.......................... 0.15449% monobug....................... 0.13723% trickhail..................... 0.13033% monoice....................... 0.12688% monowater..................... 0.11911% monofighting.................. 0.10702% monopoison.................... 0.08890% monoghost..................... 0.08717% sunoffense.................... 0.08372% mononormal.................... 0.08199% monorock...................... 0.07768% dragmag....................... 0.06560% monodark...................... 0.06473% monograss..................... 0.05438% monofire...................... 0.05265% monoground.................... 0.05006% hailstall..................... 0.04920% multiweather.................. 0.03366% monosteel..................... 0.03280% hailoffense................... 0.02762% monopsychic................... 0.02589% monodragon.................... 0.02071% monoelectric.................. 0.01467% sandstall..................... 0.01381% gravity....................... 0.01295% monoflying.................... 0.01295% monofairy..................... 0.01036% rainstall..................... 0.00777% trapper....................... 0.00345% sandoffense................... 0.00173% tricksun...................... 0.00086% Stalliness (mean: -0.092) |# -2.0|## |### -1.5|####### |########### -1.0|############## |#################### -0.5|######################## |############################## 0.0|############################# |########################## +0.5|###################### |############## +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%