weatherless...................57.24921% offense.......................39.05744% sun...........................34.09108% balance.......................22.28172% stall.........................18.47033% hyperoffense..................16.73048% rain..........................14.69599% multiweather.................. 9.48303% sunstall...................... 5.25859% sunoffense.................... 4.93800% voltturn...................... 4.58370% semistall..................... 3.46004% sand.......................... 3.43081% monotype...................... 1.01739% monodark...................... 0.81347% rainoffense................... 0.42043% dragmag....................... 0.25291% choice........................ 0.14202% trickroom..................... 0.14062% sandstall..................... 0.08450% monopsychic................... 0.04719% monoflying.................... 0.04014% tailwind...................... 0.03068% monofire...................... 0.02725% monoelectric.................. 0.02535% trickrain..................... 0.02470% monoghost..................... 0.01815% hail.......................... 0.01682% rainstall..................... 0.01526% monodragon.................... 0.01467% monoground.................... 0.01192% trapper....................... 0.00786% monograss..................... 0.00780% hailstall..................... 0.00720% mononormal.................... 0.00504% monowater..................... 0.00371% monofighting.................. 0.00152% monobug....................... 0.00095% sandoffense................... 0.00064% allweather.................... 0.00030% monosteel..................... 0.00020% monorock...................... 0.00005% monopoison.................... 0.00005% monoice....................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monofairy..................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.225) -2.0|## |####### -1.5|###### |####### -1.0|############################ |####################### -0.5|############################## |##################### 0.0|################### |################# +0.5|################### |############### +1.0|# |#### +1.5|##### |####### +2.0|### |##### +2.5|##### |############ +3.0|############## more negative = more offensive, more positive = more stall one # = 0.40%