offense.......................47.18922% weatherless...................46.62161% sun...........................40.58262% balance.......................23.03825% rain..........................22.98842% hyperoffense..................22.37195% multiweather..................12.17074% sunoffense.................... 6.03726% semistall..................... 3.80663% stall......................... 3.59394% batonpass..................... 2.67586% monotype...................... 2.61640% sand.......................... 2.12911% swagplay...................... 1.50546% sunstall...................... 1.47537% rainoffense................... 1.23872% choice........................ 0.55672% monoflying.................... 0.55364% mononormal.................... 0.53285% sandstall..................... 0.50598% voltturn...................... 0.45782% monofairy..................... 0.42547% monosteel..................... 0.38745% monodark...................... 0.29874% dragmag....................... 0.29807% monofire...................... 0.29413% monodragon.................... 0.23863% rainstall..................... 0.22010% monopsychic................... 0.21318% monowater..................... 0.15755% monoground.................... 0.09084% sandoffense................... 0.07887% hail.......................... 0.06292% monobug....................... 0.05802% trickroom..................... 0.05194% monograss..................... 0.04434% monoghost..................... 0.04136% monoelectric.................. 0.03752% monorock...................... 0.03479% monoice....................... 0.03380% tailwind...................... 0.02613% trapper....................... 0.02533% monofighting.................. 0.02457% tricksun...................... 0.02042% monopoison.................... 0.01189% hailoffense................... 0.00953% tricksand..................... 0.00864% gravity....................... 0.00298% trickhail..................... 0.00113% hailstall..................... 0.00010% trickrain..................... 0.00006% allweather.................... 0.00002% Stalliness (mean: -0.331) |# -2.0|## |############ -1.0|########################## |############################## 0.0|####################### |############### +1.0|###### |#### +2.0|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.82%