weatherless...................77.48170% offense.......................54.68505% balance.......................23.00146% hyperoffense..................18.25731% sand..........................14.46804% sun........................... 5.15867% rain.......................... 2.96840% semistall..................... 2.49804% monotype...................... 2.15160% sandoffense................... 1.66518% stall......................... 1.55814% batonpass..................... 1.47807% hail.......................... 1.43994% multiweather.................. 1.42605% voltturn...................... 1.39881% dragmag....................... 1.22015% sandstall..................... 0.81352% sunoffense.................... 0.40581% trickroom..................... 0.28352% swagplay...................... 0.27535% rainoffense................... 0.26718% monoghost..................... 0.26337% mononormal.................... 0.21761% monowater..................... 0.20127% monodark...................... 0.15361% monograss..................... 0.14081% monosteel..................... 0.12773% monofighting.................. 0.12665% monofire...................... 0.12610% tailwind...................... 0.12419% monopoison.................... 0.12120% monobug....................... 0.12011% monoice....................... 0.11521% monoflying.................... 0.11003% hailoffense................... 0.09532% monodragon.................... 0.09396% monoelectric.................. 0.06618% monopsychic................... 0.05638% sunstall...................... 0.04821% monofairy..................... 0.04330% gravity....................... 0.03867% monoground.................... 0.03704% monorock...................... 0.03350% trickhail..................... 0.01906% tricksand..................... 0.01471% allweather.................... 0.01307% trapper....................... 0.01144% rainstall..................... 0.00654% hailstall..................... 0.00354% trickrain..................... 0.00245% Stalliness (mean: -0.367) -2.0|## |### -1.5|######## |############# -1.0|#################### |########################## -0.5|############################## |########################## 0.0|###################### |############### +0.5|########## |###### +1.0|#### |## +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%