weatherless...................74.36470% offense.......................54.82187% hyperoffense..................20.72751% sand..........................20.57380% balance.......................20.12633% rain.......................... 3.13112% sandoffense................... 2.84610% sun........................... 2.56005% stall......................... 2.26753% semistall..................... 2.05676% multiweather.................. 1.93704% sandstall..................... 1.45595% hail.......................... 1.39744% dragmag....................... 1.35354% voltturn...................... 1.03662% batonpass..................... 0.64044% trickroom..................... 0.44478% swagplay...................... 0.42396% rainoffense................... 0.31768% monotype...................... 0.29319% sunoffense.................... 0.17424% tailwind...................... 0.06072% gravity....................... 0.05416% hailoffense................... 0.04867% monoice....................... 0.04298% monosteel..................... 0.02864% monobug....................... 0.02732% monodark...................... 0.02248% monofire...................... 0.02191% monoghost..................... 0.02088% mononormal.................... 0.02004% monoelectric.................. 0.01911% monowater..................... 0.01498% monopsychic................... 0.01373% monofairy..................... 0.01364% monoflying.................... 0.01201% monodragon.................... 0.00876% monoground.................... 0.00874% trapper....................... 0.00852% monopoison.................... 0.00660% monograss..................... 0.00585% tricksand..................... 0.00370% monorock...................... 0.00365% sunstall...................... 0.00303% allweather.................... 0.00239% monofighting.................. 0.00190% rainstall..................... 0.00125% trickhail..................... 0.00038% hailstall..................... 0.00012% trickrain..................... 0.00000% Stalliness (mean: -0.408) -2.0|## |### -1.5|####### |############## -1.0|################### |######################## -0.5|############################## |################### 0.0|################# |########### +0.5|########## |##### +1.0|## |# +1.5|# |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.60%