weatherless...................64.44436% offense.......................56.88185% balance.......................28.26899% sun...........................13.73102% rain..........................12.24791% trickroom.....................10.61162% hyperoffense.................. 9.41581% sand.......................... 5.50475% tailwind...................... 5.19982% semistall..................... 4.72933% monotype...................... 4.70033% hail.......................... 4.52739% sunoffense.................... 2.76098% trickhail..................... 2.38398% monofire...................... 1.38824% rainoffense................... 1.20634% monoelectric.................. 1.02108% tricksun...................... 0.73823% stall......................... 0.70402% monofairy..................... 0.57200% voltturn...................... 0.52571% multiweather.................. 0.43180% monowater..................... 0.40298% sandoffense................... 0.38575% monoflying.................... 0.22607% monodark...................... 0.21372% dragmag....................... 0.18210% monograss..................... 0.17952% monorock...................... 0.14978% gravity....................... 0.14806% mononormal.................... 0.10777% monobug....................... 0.10339% monofighting.................. 0.08911% batonpass..................... 0.07999% monopoison.................... 0.05500% monosteel..................... 0.05401% monoice....................... 0.05037% sandstall..................... 0.04981% monoground.................... 0.03752% tricksand..................... 0.03477% trapper....................... 0.02865% monoghost..................... 0.02371% rainstall..................... 0.01674% swagplay...................... 0.01498% monopsychic................... 0.01465% trickrain..................... 0.01402% sunstall...................... 0.01376% monodragon.................... 0.01143% hailoffense................... 0.00974% Stalliness (mean: -0.181) | -1.5|# |########### -1.0|########### |###################### -0.5|############################## |############################## 0.0|########################## |############### +0.5|############# |########## +1.0|######### |## +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.55%