offense.......................57.19643% weatherless...................57.05490% balance.......................25.43334% sun...........................17.22680% rain..........................15.36361% trickroom.....................15.02398% hyperoffense..................12.38637% tailwind...................... 9.44295% sunoffense.................... 6.13230% hail.......................... 5.85310% monotype...................... 4.85749% sand.......................... 4.50643% semistall..................... 4.43190% trickhail..................... 4.29533% monofire...................... 3.11754% rainoffense................... 1.77119% monoelectric.................. 0.92469% monofairy..................... 0.59440% stall......................... 0.55196% tricksun...................... 0.50912% sandoffense................... 0.31416% voltturn...................... 0.22241% dragmag....................... 0.19135% monoflying.................... 0.07636% monodark...................... 0.07338% monowater..................... 0.04448% gravity....................... 0.04256% monobug....................... 0.01018% trickrain..................... 0.00657% sandstall..................... 0.00617% monoground.................... 0.00563% monopoison.................... 0.00508% multiweather.................. 0.00484% monopsychic................... 0.00283% batonpass..................... 0.00133% monoice....................... 0.00092% monofighting.................. 0.00076% monoghost..................... 0.00064% monograss..................... 0.00033% monodragon.................... 0.00016% trapper....................... 0.00015% monorock...................... 0.00011% mononormal.................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% monosteel..................... 0.00000% hailoffense................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.214) | -1.5| |############## -1.0|######### |################# -0.5|##################### |############################## 0.0|##################### |############# +0.5|########## |###### +1.0|######## |# +1.5| |# more negative = more offensive, more positive = more stall one # = 0.66%