offense.......................65.29643% weatherless...................53.08807% balance.......................22.85013% sun...........................18.38608% rain..........................16.02157% hyperoffense..................11.63075% trickroom.....................11.58126% tailwind...................... 9.08093% hail.......................... 6.69979% sunoffense.................... 6.50058% trickhail..................... 6.08754% sand.......................... 5.80482% monotype...................... 4.30688% monofire...................... 3.56209% rainoffense................... 1.98773% dragmag....................... 0.47776% monofairy..................... 0.45445% monoelectric.................. 0.25601% sandoffense................... 0.23437% semistall..................... 0.11452% stall......................... 0.10816% voltturn...................... 0.06175% tricksun...................... 0.02930% monoflying.................... 0.01435% monodark...................... 0.01280% gravity....................... 0.00904% monowater..................... 0.00416% monobug....................... 0.00185% trickrain..................... 0.00079% monoground.................... 0.00059% monopoison.................... 0.00039% multiweather.................. 0.00034% sandstall..................... 0.00020% monopsychic................... 0.00011% monoice....................... 0.00003% monofighting.................. 0.00003% monoghost..................... 0.00001% batonpass..................... 0.00001% monograss..................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% monosteel..................... 0.00000% hailoffense................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.276) | -1.5| |########## -1.0|##### |############ -0.5|############### |############################## 0.0|################ |########### +0.5|####### |### +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.90%