weatherless...................93.51946% offense.......................48.51636% balance.......................29.69278% hyperoffense..................12.78675% voltturn...................... 9.00800% stall......................... 4.76944% semistall..................... 4.23466% sun........................... 2.67966% sand.......................... 2.04546% rain.......................... 1.70223% monotype...................... 0.54933% trickroom..................... 0.36002% sandoffense................... 0.33661% monobug....................... 0.21030% sunoffense.................... 0.17686% choice........................ 0.12589% monoghost..................... 0.12026% monoground.................... 0.09570% gravity....................... 0.05679% tailwind...................... 0.05467% hail.......................... 0.05401% monosteel..................... 0.03886% trickhail..................... 0.03698% sunstall...................... 0.03129% monograss..................... 0.02536% monodark...................... 0.02332% rainoffense................... 0.01226% monofire...................... 0.00977% monoflying.................... 0.00970% monopsychic................... 0.00776% monowater..................... 0.00740% monopoison.................... 0.00593% monoelectric.................. 0.00496% monorock...................... 0.00256% monofighting.................. 0.00199% multiweather.................. 0.00082% trapper....................... 0.00023% mononormal.................... 0.00006% monodragon.................... 0.00005% dragmag....................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.096) -2.0| | -1.5|##### |########### -1.0|################ |#################### -0.5|##################### |############################## 0.0|######################### |#################### +0.5|############ |######### +1.0|###### |## +1.5|## |# +2.0| |### +2.5|# |# +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.53%