weatherless...................92.25866% offense.......................43.61270% balance.......................30.57589% voltturn......................10.37646% hyperoffense..................10.31417% semistall.....................10.06296% stall......................... 5.43429% sun........................... 3.74972% sand.......................... 2.36290% rain.......................... 1.54198% trickroom..................... 0.61694% monotype...................... 0.30503% monobug....................... 0.13962% choice........................ 0.10219% hail.......................... 0.08677% trickhail..................... 0.08361% monoground.................... 0.07863% gravity....................... 0.07860% sandoffense................... 0.06944% sunoffense.................... 0.06810% monoghost..................... 0.05811% sunstall...................... 0.02803% monograss..................... 0.01466% monofire...................... 0.00746% tailwind...................... 0.00570% rainoffense................... 0.00472% monosteel..................... 0.00269% monowater..................... 0.00175% monopoison.................... 0.00167% monoelectric.................. 0.00154% monoflying.................... 0.00077% monorock...................... 0.00020% monofighting.................. 0.00015% monodark...................... 0.00009% multiweather.................. 0.00002% trapper....................... 0.00001% monopsychic................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% dragmag....................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.026) -2.0| | -1.5|##### |######### -1.0|############# |####################### -0.5|################# |############################## 0.0|####################### |####################### +0.5|########### |########## +1.0|################## |### +1.5|## |# +2.0| |##### +2.5| |# +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.50%