weatherless...................89.67760% offense.......................71.27602% balance.......................26.93893% sun........................... 3.84716% rain.......................... 3.40435% hail.......................... 1.91283% hyperoffense.................. 1.70332% sand.......................... 1.51223% multiweather.................. 0.34995% dragmag....................... 0.31657% tailwind...................... 0.12509% semistall..................... 0.08173% sunoffense.................... 0.05487% rainoffense................... 0.04144% gravity....................... 0.02955% voltturn...................... 0.02456% hailoffense................... 0.01420% trickroom..................... 0.01381% trapper....................... 0.00883% sandoffense................... 0.00652% monotype...................... 0.00345% monowater..................... 0.00230% mononormal.................... 0.00077% swagplay...................... 0.00038% batonpass..................... 0.00038% tricksun...................... 0.00038% trickrain..................... 0.00038% monoflying.................... 0.00038% Stalliness (mean: -0.223) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |######################## -0.4|########################### |############################## -0.2|############################## |############################ 0.0|######################### |#################### +0.2|############### |########### +0.4|####### |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%