weatherless...................79.53202% offense.......................33.96930% hyperoffense..................29.60810% balance.......................19.79069% sand..........................19.13935% voltturn......................13.97237% stall......................... 9.71480% semistall..................... 6.91710% sandoffense................... 3.67123% choice........................ 2.20056% tailwind...................... 0.98913% rain.......................... 0.92623% dragmag....................... 0.89785% trickroom..................... 0.56842% sun........................... 0.42142% rainoffense................... 0.36126% sandstall..................... 0.19131% monotype...................... 0.18823% monodragon.................... 0.11127% sunoffense.................... 0.06081% mononormal.................... 0.04781% multiweather.................. 0.02948% monodark...................... 0.02569% hail.......................... 0.01045% monobug....................... 0.00205% monoelectric.................. 0.00120% monograss..................... 0.00018% hailoffense................... 0.00013% monoflying.................... 0.00010% monofighting.................. 0.00004% monorock...................... 0.00001% monowater..................... 0.00000% monofairy..................... 0.00000% monoghost..................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.155) -2.0|# |######################## -1.5|############ |############################## -1.0|############################# |####################### -0.5|################## |############################# 0.0|################### |############## +0.5|######### |######## +1.0|############# |############### +1.5| |##### +2.0| | +2.5| | +3.0|####### more negative = more offensive, more positive = more stall one # = 0.37%