weatherless...................78.35455% offense.......................49.92956% balance.......................44.86208% sun...........................13.06954% trickroom.....................10.99129% tailwind...................... 9.96628% sand.......................... 4.26113% hyperoffense.................. 4.14243% rain.......................... 3.79515% semistall..................... 0.98885% hail.......................... 0.86354% choice........................ 0.47329% trickhail..................... 0.41779% dragmag....................... 0.37265% tricksand..................... 0.34844% multiweather.................. 0.30474% sandoffense................... 0.28592% tricksun...................... 0.27963% monotype...................... 0.25182% voltturn...................... 0.24821% sunoffense.................... 0.19853% trickrain..................... 0.08160% stall......................... 0.07707% monowater..................... 0.06527% monorock...................... 0.05126% monofire...................... 0.02922% monoflying.................... 0.02752% rainoffense................... 0.02012% monosteel..................... 0.01459% monofighting.................. 0.01175% rainstall..................... 0.01072% monoice....................... 0.00986% monograss..................... 0.00870% mononormal.................... 0.00848% monofairy..................... 0.00726% gravity....................... 0.00559% monoelectric.................. 0.00554% sunstall...................... 0.00529% monoghost..................... 0.00427% monodragon.................... 0.00337% trapper....................... 0.00208% monobug....................... 0.00159% monopsychic................... 0.00136% monopoison.................... 0.00090% batonpass..................... 0.00073% sandstall..................... 0.00062% monoground.................... 0.00055% allweather.................... 0.00040% monodark...................... 0.00033% swagplay...................... 0.00003% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.055) -1.5|# |# -1.0|##### |########## -0.5|########################### |################ 0.0|############################## |#################### +0.5|###################### |######## +1.0|## |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.70%