weatherless...................69.47045% offense.......................47.36977% balance.......................40.38346% sun...........................14.32093% rain.......................... 8.18688% sand.......................... 7.27034% hyperoffense.................. 6.52316% trickroom..................... 6.31721% semistall..................... 4.64776% monotype...................... 3.72163% tailwind...................... 3.21581% hail.......................... 2.13184% multiweather.................. 1.25591% stall......................... 1.07585% sunoffense.................... 1.03608% trickhail..................... 0.78941% voltturn...................... 0.73173% monofire...................... 0.69951% monowater..................... 0.56653% monofighting.................. 0.45120% tricksand..................... 0.45074% choice........................ 0.31190% dragmag....................... 0.25264% monoice....................... 0.24845% tricksun...................... 0.24165% monofairy..................... 0.23288% rainoffense................... 0.19775% monoelectric.................. 0.17929% monorock...................... 0.17757% monopsychic................... 0.17425% mononormal.................... 0.13794% trickrain..................... 0.13780% monosteel..................... 0.13731% rainstall..................... 0.13391% sandoffense................... 0.13121% batonpass..................... 0.11850% monobug....................... 0.11398% sandstall..................... 0.11329% monograss..................... 0.10920% monoghost..................... 0.10215% gravity....................... 0.09720% monoflying.................... 0.09604% monopoison.................... 0.09191% monodark...................... 0.08734% monodragon.................... 0.08345% trapper....................... 0.07335% sunstall...................... 0.07180% monoground.................... 0.03723% swagplay...................... 0.02535% hailoffense................... 0.01730% allweather.................... 0.00718% hailstall..................... 0.00661% Stalliness (mean: -0.042) |# -1.5|## |###### -1.0|######### |################## -0.5|######################## |########################### 0.0|############################## |########################## +0.5|#################### |############ +1.0|######## |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%