weatherless...................78.40516% offense.......................52.23194% balance.......................43.96574% sun...........................10.72251% trickroom..................... 8.32644% rain.......................... 6.05685% tailwind...................... 5.31513% sand.......................... 4.14215% semistall..................... 1.85003% hyperoffense.................. 1.83636% hail.......................... 1.58215% multiweather.................. 0.85306% monotype...................... 0.71008% tricksun...................... 0.63270% trickhail..................... 0.60949% sunoffense.................... 0.29582% monofire...................... 0.26527% tricksand..................... 0.24584% voltturn...................... 0.22670% trickrain..................... 0.16492% stall......................... 0.11593% monowater..................... 0.08341% monoice....................... 0.08191% rainoffense................... 0.05592% sandoffense................... 0.05458% dragmag....................... 0.05264% monosteel..................... 0.04954% choice........................ 0.04344% monorock...................... 0.03810% monoghost..................... 0.02729% monofighting.................. 0.02339% monofairy..................... 0.02330% monoelectric.................. 0.02330% monodragon.................... 0.02154% monopsychic................... 0.01989% mononormal.................... 0.01816% trapper....................... 0.01592% rainstall..................... 0.01245% monopoison.................... 0.01014% monograss..................... 0.00817% gravity....................... 0.00773% batonpass..................... 0.00750% monodark...................... 0.00650% hailoffense................... 0.00588% sunstall...................... 0.00560% monobug....................... 0.00409% monoflying.................... 0.00356% swagplay...................... 0.00328% sandstall..................... 0.00272% monoground.................... 0.00251% allweather.................... 0.00024% hailstall..................... 0.00001% Stalliness (mean: -0.014) | -1.5| |# -1.0|### |######### -0.5|################## |############################# 0.0|############################## |############################## +0.5|############### |######## +1.0|## |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.68%