weatherless...................84.13381% balance.......................44.18781% offense.......................42.50472% trickroom..................... 7.21477% hail.......................... 5.84102% semistall..................... 5.81743% hyperoffense.................. 5.57624% sun........................... 5.27737% rain.......................... 3.60476% monotype...................... 2.56921% stall......................... 1.91380% trickhail..................... 1.74077% sand.......................... 1.43404% tailwind...................... 0.77339% voltturn...................... 0.71047% sunoffense.................... 0.45617% monoice....................... 0.39587% batonpass..................... 0.38538% monoelectric.................. 0.35917% mononormal.................... 0.30935% monobug....................... 0.30673% multiweather.................. 0.28052% choice........................ 0.26479% monowater..................... 0.25168% monopsychic................... 0.23070% rainoffense................... 0.22808% gravity....................... 0.22022% trickrain..................... 0.21760% monofire...................... 0.14681% tricksand..................... 0.14419% monofighting.................. 0.12060% monoground.................... 0.11797% hailoffense................... 0.07865% monorock...................... 0.07603% sandstall..................... 0.06816% monoghost..................... 0.06292% rainstall..................... 0.06030% hailstall..................... 0.05505% monograss..................... 0.04981% dragmag....................... 0.04457% monoflying.................... 0.04195% monopoison.................... 0.03670% monodark...................... 0.03670% sunstall...................... 0.02359% monofairy..................... 0.01573% trapper....................... 0.01573% monosteel..................... 0.01311% swagplay...................... 0.01049% sandoffense................... 0.00786% tricksun...................... 0.00786% Stalliness (mean: 0.054) |# -1.5|## |#### -1.0|######### |############# -0.5|#################### |############################ 0.0|############################## |######################### +0.5|####################### |############## +1.0|########## |##### +1.5|### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.53%