weatherless...................83.64377% balance.......................45.48017% offense.......................42.14759% trickroom..................... 9.72338% hail.......................... 6.84867% hyperoffense.................. 5.81192% semistall..................... 4.94701% sun........................... 4.91098% rain.......................... 3.41425% monotype...................... 2.72386% trickhail..................... 2.51625% stall......................... 1.61332% sand.......................... 1.39900% tailwind...................... 0.98039% voltturn...................... 0.65935% monoice....................... 0.48856% batonpass..................... 0.43799% monobug....................... 0.41085% monoelectric.................. 0.38895% sunoffense.................... 0.34433% trickrain..................... 0.28755% monowater..................... 0.28322% monopsychic................... 0.27255% choice........................ 0.21791% multiweather.................. 0.21280% rainoffense................... 0.20865% gravity....................... 0.19474% tricksand..................... 0.19249% monofire...................... 0.16890% mononormal.................... 0.16134% monofighting.................. 0.15788% monorock...................... 0.08139% monoground.................... 0.07694% sandstall..................... 0.06996% rainstall..................... 0.06701% hailstall..................... 0.06093% monoghost..................... 0.05886% monograss..................... 0.05618% hailoffense................... 0.05059% monoflying.................... 0.03880% dragmag....................... 0.03756% monodark...................... 0.03724% sunstall...................... 0.02376% monosteel..................... 0.01974% monopoison.................... 0.01896% trapper....................... 0.01437% tricksun...................... 0.01183% swagplay...................... 0.00816% sandoffense................... 0.00770% monofairy..................... 0.00607% Stalliness (mean: 0.042) |# -1.5|## |#### -1.0|######### |############ -0.5|################## |########################### 0.0|############################## |########################## +0.5|####################### |############ +1.0|######### |#### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.55%