sand..........................63.85248% balance.......................40.31674% weatherless...................36.03069% offense.......................32.81440% semistall.....................14.41061% hyperoffense.................. 8.13280% stall......................... 4.32545% sandstall..................... 2.26220% batonpass..................... 1.90179% dragmag....................... 1.66056% sandoffense................... 1.50996% choice........................ 0.86874% rain.......................... 0.20789% multiweather.................. 0.10310% sun........................... 0.01204% sunoffense.................... 0.01191% rainoffense................... 0.01136% monotype...................... 0.00189% monopsychic................... 0.00106% monowater..................... 0.00041% monoghost..................... 0.00023% monodragon.................... 0.00014% monoflying.................... 0.00011% trapper....................... 0.00002% monoelectric.................. 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% voltturn...................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% hail.......................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.230) -1.5|# |#### -1.0|################### |############# -0.5|############# |############################## 0.0|############################# |########################### +0.5|############################ |##################### +1.0|################## |############ +1.5|########### |#### +2.0|#### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.43%