weatherless...................65.43991% offense.......................45.12172% sand..........................31.10983% balance.......................23.14549% hyperoffense..................23.04965% sandoffense................... 7.13053% semistall..................... 5.47249% stall......................... 3.21066% sandstall..................... 2.01265% rain.......................... 1.80659% hail.......................... 1.79222% voltturn...................... 1.76347% choice........................ 1.70117% monotype...................... 1.25072% dragmag....................... 1.09258% trickroom..................... 0.89611% batonpass..................... 0.55108% rainoffense................... 0.54629% multiweather.................. 0.46483% monosteel..................... 0.36419% tricksand..................... 0.31627% sun........................... 0.31627% monoground.................... 0.13897% hailoffense................... 0.12459% monobug....................... 0.11980% monoelectric.................. 0.11501% monodragon.................... 0.08626% monofighting.................. 0.08146% monoflying.................... 0.06709% gravity....................... 0.06230% monowater..................... 0.04792% monofire...................... 0.04313% monopsychic................... 0.04313% monodark...................... 0.03834% monorock...................... 0.03834% mononormal.................... 0.03834% monoice....................... 0.03354% monopoison.................... 0.02875% monograss..................... 0.02396% hailstall..................... 0.02396% monoghost..................... 0.01438% trapper....................... 0.01438% tailwind...................... 0.00958% sunoffense.................... 0.00479% trickhail..................... 0.00479% Stalliness (mean: -0.300) -2.0|## |###### -1.5|############# |####################### -1.0|############################ |############################ -0.5|############################# |############################## 0.0|########################## |################## +0.5|############ |############ +1.0|######## |###### +1.5|#### |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.39%