weatherless...................59.80730% offense.......................41.83319% sand..........................37.17703% hyperoffense..................27.36085% balance.......................20.45749% sandoffense................... 9.26124% semistall..................... 6.37736% stall......................... 3.97111% sandstall..................... 2.54275% voltturn...................... 2.30145% choice........................ 2.27378% hail.......................... 1.66885% rain.......................... 1.64926% monotype...................... 1.45499% dragmag....................... 1.20691% trickroom..................... 0.73099% rainoffense................... 0.52755% monosteel..................... 0.46360% multiweather.................. 0.44894% tricksand..................... 0.43390% batonpass..................... 0.35192% monoground.................... 0.18509% monobug....................... 0.17179% monoelectric.................. 0.15717% hailoffense................... 0.15624% sun........................... 0.14650% monodragon.................... 0.08329% monofighting.................. 0.07906% monoflying.................... 0.06067% monofire...................... 0.05872% monopsychic................... 0.04272% monorock...................... 0.03715% monopoison.................... 0.03661% hailstall..................... 0.03656% monodark...................... 0.03440% gravity....................... 0.03019% trapper....................... 0.02319% monowater..................... 0.02051% monograss..................... 0.01932% mononormal.................... 0.01385% monoghost..................... 0.01088% monoice....................... 0.00909% trickhail..................... 0.00766% tailwind...................... 0.00571% sunoffense.................... 0.00212% Stalliness (mean: -0.329) -2.0|### |####### -1.5|############### |############################ -1.0|############################## |########################## -0.5|######################### |########################### 0.0|#################### |################ +0.5|############ |########### +1.0|####### |####### +1.5|#### |#### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%