weatherless...................51.51206% sand..........................45.87219% offense.......................38.26174% hyperoffense..................30.10045% balance.......................18.51673% sandoffense...................11.05376% semistall..................... 8.04406% stall......................... 5.07703% sandstall..................... 3.42283% choice........................ 3.09916% voltturn...................... 1.95830% hail.......................... 1.63140% rain.......................... 1.45952% dragmag....................... 0.85911% trickroom..................... 0.59191% tricksand..................... 0.55323% multiweather.................. 0.50320% rainoffense................... 0.21865% monotype...................... 0.20514% batonpass..................... 0.19604% hailoffense................... 0.10051% trapper....................... 0.06155% hailstall..................... 0.05636% monobug....................... 0.04946% monofighting.................. 0.04296% monodragon.................... 0.03038% sun........................... 0.02803% trickhail..................... 0.01510% monoelectric.................. 0.01502% monoflying.................... 0.01332% monodark...................... 0.01252% monorock...................... 0.00955% monofire...................... 0.00949% monosteel..................... 0.00884% monoground.................... 0.00864% monopoison.................... 0.00477% monograss..................... 0.00012% monopsychic................... 0.00007% mononormal.................... 0.00005% gravity....................... 0.00001% monowater..................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% sunoffense.................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.317) -2.0|## |##### -1.5|################ |############################## -1.0|############################# |##################### -0.5|##################### |###################### 0.0|############## |############## +0.5|######### |########## +1.0|######### |######### +1.5|### |#### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%