balance.......................40.10858% weatherless...................35.40668% sand..........................34.13690% offense.......................31.25797% rain..........................27.96435% hyperoffense..................14.92862% semistall..................... 8.66014% stall......................... 5.04469% dragmag....................... 3.51584% rainstall..................... 3.49892% choice........................ 2.39496% voltturn...................... 2.17709% sun........................... 1.57698% sandoffense................... 1.48998% hail.......................... 1.27946% sandstall..................... 0.82727% rainoffense................... 0.76425% monotype...................... 0.66090% monodragon.................... 0.37319% multiweather.................. 0.36437% monodark...................... 0.17765% sunoffense.................... 0.04515% monoghost..................... 0.02319% monosteel..................... 0.01696% hailstall..................... 0.01647% monowater..................... 0.01509% monoground.................... 0.01467% monoflying.................... 0.01283% monograss..................... 0.01070% trickroom..................... 0.00825% mononormal.................... 0.00604% monobug....................... 0.00451% monopsychic................... 0.00275% fear.......................... 0.00268% sandfear...................... 0.00268% monoice....................... 0.00154% monoelectric.................. 0.00086% monopoison.................... 0.00081% monofighting.................. 0.00012% sunstall...................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.032) -2.0|######## |###### -1.5|### |######### -1.0|################## |################### -0.5|############ |################## 0.0|####### |################# +0.5|####################### |############################## +1.0|########## |######### +1.5|###### |### +2.0|## | +2.5| |#### +3.0| more negative = more offensive, more positive = more stall one # = 0.49%