sand..........................43.31888% offense.......................32.56408% balance.......................28.49134% rain..........................27.83153% weatherless...................26.67907% hyperoffense..................20.52633% semistall..................... 9.65711% stall......................... 8.76113% rainstall..................... 6.64784% dragmag....................... 3.11825% choice........................ 2.63257% voltturn...................... 2.21199% sandoffense................... 1.91197% hail.......................... 1.77434% sandstall..................... 1.12851% sun........................... 0.99066% rainoffense................... 0.75609% multiweather.................. 0.59448% monotype...................... 0.41655% monodragon.................... 0.32327% monodark...................... 0.07542% sunoffense.................... 0.03332% monoghost..................... 0.00932% monowater..................... 0.00235% monoflying.................... 0.00173% monoground.................... 0.00156% monosteel..................... 0.00120% monograss..................... 0.00081% trickroom..................... 0.00058% mononormal.................... 0.00038% monobug....................... 0.00029% hailstall..................... 0.00016% monopsychic................... 0.00012% monoice....................... 0.00006% monoelectric.................. 0.00003% fear.......................... 0.00003% sandfear...................... 0.00003% monofighting.................. 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.076) -2.0|################# |######### -1.5|## |######### -1.0|##################### |############################## -0.5|######## |################ 0.0|##### |############### +0.5|################### |############## +1.0|######### |########### +1.5|######## |##### +2.0|### | +2.5|# |######### +3.0| more negative = more offensive, more positive = more stall one # = 0.47%