weatherless...................82.82137% balance.......................44.27631% semistall.....................22.73209% offense.......................19.45979% sand..........................13.64909% stall.........................11.34902% sun........................... 2.54596% hyperoffense.................. 2.18279% monotype...................... 1.99743% sandstall..................... 1.27866% voltturn...................... 0.94953% hail.......................... 0.60906% rain.......................... 0.60528% mononormal.................... 0.48422% trickroom..................... 0.44639% monoflying.................... 0.26481% monowater..................... 0.21941% multiweather.................. 0.21563% choice........................ 0.21185% monobug....................... 0.20428% monosteel..................... 0.17780% monodragon.................... 0.13241% monofire...................... 0.12484% dragmag....................... 0.12106% monorock...................... 0.10592% sunoffense.................... 0.10592% monoelectric.................. 0.10592% monofairy..................... 0.08701% monograss..................... 0.07944% monopsychic................... 0.07944% monofighting.................. 0.07944% sandoffense................... 0.06809% monoghost..................... 0.06809% hailstall..................... 0.06431% monodark...................... 0.06053% tailwind...................... 0.06053% sunstall...................... 0.05675% monoground.................... 0.05296% monopoison.................... 0.03405% tricksand..................... 0.03405% monoice....................... 0.03026% rainstall..................... 0.03026% trickhail..................... 0.00757% gravity....................... 0.00378% allweather.................... 0.00378% hailoffense................... 0.00378% Stalliness (mean: 0.652) |# -1.5|# |## -1.0|#### |####### -0.5|############# |################# 0.0|#################### |########################## +0.5|############################# |############################## +1.0|############################## |######################### +1.5|##################### |########### +2.0|###### |#### +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.40%