weatherless...................91.72719% offense.......................55.42594% hyperoffense..................26.55478% balance.......................16.63499% voltturn......................12.29144% sun........................... 4.03591% sand.......................... 2.55034% sunoffense.................... 1.53262% semistall..................... 1.19789% trickroom..................... 0.95042% rain.......................... 0.90581% hail.......................... 0.90026% monotype...................... 0.85714% rainoffense................... 0.32074% hailoffense................... 0.28919% sandoffense................... 0.23797% batonpass..................... 0.21404% stall......................... 0.18639% choice........................ 0.18359% mononormal.................... 0.16115% monofighting.................. 0.15501% monowater..................... 0.14213% multiweather.................. 0.11951% monorock...................... 0.11043% sandstall..................... 0.10922% tailwind...................... 0.10421% trapper....................... 0.09665% monodark...................... 0.06114% monobug....................... 0.05677% dragmag....................... 0.04975% monograss..................... 0.03444% monopoison.................... 0.03344% monopsychic................... 0.02037% monoflying.................... 0.01698% monofire...................... 0.01576% monoghost..................... 0.01269% monoelectric.................. 0.01263% monosteel..................... 0.00990% monodragon.................... 0.00962% monoice....................... 0.00868% monoground.................... 0.00547% tricksand..................... 0.00414% monofairy..................... 0.00210% trickhail..................... 0.00002% hailstall..................... 0.00001% gravity....................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.584) |# -2.0|## |##### -1.5|########## |#################### -1.0|########################### |############################ -0.5|############################## |######################## 0.0|#################### |########### +0.5|##### |### +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.53%