weatherless...................94.72725% offense.......................59.33482% balance.......................19.60087% hyperoffense..................19.54353% voltturn......................16.53964% sun........................... 2.72954% sand.......................... 1.42293% semistall..................... 1.33066% trickroom..................... 1.26064% sunoffense.................... 1.06259% hail.......................... 0.62393% rain.......................... 0.54367% monotype...................... 0.43407% monofighting.................. 0.20717% stall......................... 0.19012% sandstall..................... 0.15163% batonpass..................... 0.12615% rainoffense................... 0.12089% choice........................ 0.11319% sandoffense................... 0.09343% hailoffense................... 0.09302% tailwind...................... 0.05868% mononormal.................... 0.05452% monowater..................... 0.05353% multiweather.................. 0.04732% monobug....................... 0.03553% monodark...................... 0.02046% monorock...................... 0.01411% monofire...................... 0.00875% dragmag....................... 0.00751% monodragon.................... 0.00712% monograss..................... 0.00699% monopoison.................... 0.00626% trapper....................... 0.00515% monoice....................... 0.00451% monopsychic................... 0.00434% monoghost..................... 0.00363% monoelectric.................. 0.00362% monoflying.................... 0.00263% tricksand..................... 0.00201% monoground.................... 0.00142% monosteel..................... 0.00067% monofairy..................... 0.00015% hailstall..................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.484) | -2.0|# |## -1.5|#### |################ -1.0|################## |###################### -0.5|############################## |###################### 0.0|####################### |######### +0.5|#### |### +1.0|# |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.64%