weatherless...................91.02742% offense.......................55.50850% hyperoffense..................28.81291% balance.......................14.16175% voltturn...................... 7.70219% sun........................... 4.24158% sand.......................... 2.77681% monotype...................... 2.01319% sunoffense.................... 1.49254% hail.......................... 1.28428% semistall..................... 1.09337% rain.......................... 0.94759% batonpass..................... 0.60743% mononormal.................... 0.52065% stall......................... 0.42346% monowater..................... 0.39570% choice........................ 0.36446% hailoffense................... 0.34710% multiweather.................. 0.27074% rainoffense................... 0.26380% trickroom..................... 0.24644% monograss..................... 0.23950% tailwind...................... 0.23603% sandstall..................... 0.22562% trapper....................... 0.21867% monorock...................... 0.14925% monodark...................... 0.12843% monodragon.................... 0.10066% monofire...................... 0.09719% monobug....................... 0.09025% dragmag....................... 0.06942% monoghost..................... 0.06942% monoflying.................... 0.05901% monofighting.................. 0.05207% sandoffense................... 0.04859% monopoison.................... 0.04512% monopsychic................... 0.04165% monoground.................... 0.04165% gravity....................... 0.02430% monosteel..................... 0.02430% monoice....................... 0.02083% monoelectric.................. 0.02083% monofairy..................... 0.00694% trickhail..................... 0.00347% Stalliness (mean: -0.634) -2.0|### |###### -1.5|############ |###################### -1.0|########################### |############################## -0.5|############################## |###################### 0.0|################# |########### +0.5|##### |## +1.0|## |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.52%