weatherless...................94.92309% offense.......................62.31794% hyperoffense..................20.23501% balance.......................15.65243% voltturn......................11.51025% sand.......................... 2.32803% sun........................... 1.66960% semistall..................... 1.62132% monotype...................... 0.93199% hail.......................... 0.78027% mononormal.................... 0.48753% batonpass..................... 0.44504% rain.......................... 0.40251% sunoffense.................... 0.40214% choice........................ 0.20592% hailoffense................... 0.19120% rainoffense................... 0.18587% trapper....................... 0.17362% stall......................... 0.17330% trickroom..................... 0.11710% monowater..................... 0.11526% monodark...................... 0.11368% monobug....................... 0.11164% multiweather.................. 0.09287% tailwind...................... 0.07230% sandstall..................... 0.06171% gravity....................... 0.04670% monodragon.................... 0.04026% monofighting.................. 0.01840% monorock...................... 0.01828% monograss..................... 0.01503% monoground.................... 0.00537% monopoison.................... 0.00401% monoghost..................... 0.00355% monoflying.................... 0.00325% sandoffense................... 0.00322% monosteel..................... 0.00035% monofire...................... 0.00017% monopsychic................... 0.00001% dragmag....................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.514) -2.0|## |## -1.5|##### |################ -1.0|#################### |########################### -0.5|############################## |###################### 0.0|################### |########## +0.5|#### |## +1.0|# |## +1.5| more negative = more offensive, more positive = more stall one # = 0.61%