weatherless...................87.88834% offense.......................49.99444% balance.......................30.12241% hyperoffense..................15.42057% hail.......................... 4.88825% rain.......................... 4.45980% voltturn...................... 4.08328% semistall..................... 3.18372% sun........................... 2.32959% rainoffense................... 1.41705% monotype...................... 1.37068% stall......................... 1.27886% trickroom..................... 1.23991% sunoffense.................... 0.75026% sand.......................... 0.53974% hailoffense................... 0.35890% mononormal.................... 0.34777% choice........................ 0.26801% tailwind...................... 0.24019% monoice....................... 0.20217% monowater..................... 0.15858% monorock...................... 0.13633% monograss..................... 0.11129% monoflying.................... 0.10572% multiweather.................. 0.10294% monofighting.................. 0.08996% monobug....................... 0.08717% tricksun...................... 0.06677% monopoison.................... 0.04730% hailstall..................... 0.03895% sandoffense................... 0.03802% trickhail..................... 0.03802% monoelectric.................. 0.03802% monoghost..................... 0.03710% monofire...................... 0.03710% sunstall...................... 0.03339% monopsychic................... 0.02875% monoground.................... 0.02597% gravity....................... 0.01948% monodark...................... 0.01762% sandstall..................... 0.01206% tricksand..................... 0.00927% monosteel..................... 0.00835% monodragon.................... 0.00742% trickrain..................... 0.00649% rainstall..................... 0.00649% monofairy..................... 0.00371% Stalliness (mean: -0.274) -2.0|#### |#### -1.5|####### |########### -1.0|################## |########################## -0.5|############################ |############################## 0.0|########################## |######################## +0.5|############### |########## +1.0|###### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%