weatherless...................86.83312% offense.......................49.32427% balance.......................29.84660% hyperoffense..................15.98739% rain.......................... 5.40280% hail.......................... 5.20678% voltturn...................... 4.80123% semistall..................... 3.32482% sun........................... 2.19460% rainoffense................... 1.93739% trickroom..................... 1.66041% stall......................... 1.51693% monotype...................... 0.88723% sunoffense.................... 0.84852% sand.......................... 0.45987% tailwind...................... 0.36397% hailoffense................... 0.31610% monoice....................... 0.22548% choice........................ 0.20402% mononormal.................... 0.16826% monorock...................... 0.09754% multiweather.................. 0.09582% monowater..................... 0.07003% monoflying.................... 0.06394% monograss..................... 0.06369% monobug....................... 0.05932% monofighting.................. 0.05466% trickhail..................... 0.05125% tricksun...................... 0.04200% hailstall..................... 0.03443% monopoison.................... 0.02706% sunstall...................... 0.02658% sandoffense................... 0.01958% monopsychic................... 0.01858% monofire...................... 0.01806% tricksand..................... 0.01408% monoghost..................... 0.01389% gravity....................... 0.01242% monoground.................... 0.01241% monoelectric.................. 0.01211% sandstall..................... 0.01130% monodark...................... 0.00926% trickrain..................... 0.00673% monodragon.................... 0.00496% monosteel..................... 0.00240% rainstall..................... 0.00186% monofairy..................... 0.00060% Stalliness (mean: -0.279) -2.0|##### |##### -1.5|####### |############ -1.0|################### |############################ -0.5|############################ |############################## 0.0|########################## |######################### +0.5|############### |########## +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%