weatherless...................83.04852% offense.......................47.66262% balance.......................29.01157% hyperoffense..................14.71731% rain.......................... 8.65819% hail.......................... 6.10229% voltturn...................... 5.88200% semistall..................... 5.68120% stall......................... 2.92730% trickroom..................... 2.53043% rainoffense................... 2.14217% sun........................... 1.94133% tailwind...................... 1.05873% sunoffense.................... 0.92752% sand.......................... 0.28267% choice........................ 0.23506% hailoffense................... 0.10158% monotype...................... 0.09654% monoice....................... 0.04247% tricksand..................... 0.03567% multiweather.................. 0.03300% trickhail..................... 0.02152% monorock...................... 0.01383% mononormal.................... 0.01170% monowater..................... 0.00660% monoflying.................... 0.00566% monofighting.................. 0.00400% monopsychic................... 0.00393% monograss..................... 0.00345% hailstall..................... 0.00268% monoghost..................... 0.00225% tricksun...................... 0.00203% monopoison.................... 0.00192% trickrain..................... 0.00174% sandstall..................... 0.00135% sandoffense................... 0.00116% gravity....................... 0.00074% monobug....................... 0.00058% sunstall...................... 0.00051% monofire...................... 0.00011% monodark...................... 0.00006% monoelectric.................. 0.00001% monoground.................... 0.00001% rainstall..................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.216) -2.0|######## |#### -1.5|#### |############ -1.0|############### |############################## -0.5|############################# |######################### 0.0|####################### |######################## +0.5|############## |######### +1.0|#### |########## +1.5|## |## +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.46%