weatherless...................90.77252% offense.......................43.69051% balance.......................35.27786% hyperoffense..................13.36650% semistall..................... 5.84078% voltturn...................... 3.79531% rain.......................... 3.63186% sand.......................... 2.66321% sun........................... 2.40842% trickroom..................... 2.09836% monotype...................... 1.89645% stall......................... 1.82434% hail.......................... 0.61292% sunoffense.................... 0.57446% rainoffense................... 0.54802% mononormal.................... 0.35093% monowater..................... 0.34612% choice........................ 0.34131% monobug....................... 0.33170% monoice....................... 0.20911% monoflying.................... 0.14662% dragmag....................... 0.11297% monoelectric.................. 0.11057% monopsychic................... 0.10336% multiweather.................. 0.08413% monorock...................... 0.07211% monograss..................... 0.06970% monofire...................... 0.06970% monoground.................... 0.05288% monoghost..................... 0.05048% monopoison.................... 0.04567% sandstall..................... 0.03846% tailwind...................... 0.03365% monodark...................... 0.03365% gravity....................... 0.03125% monosteel..................... 0.02163% monofairy..................... 0.02163% monodragon.................... 0.01202% tricksun...................... 0.01202% sunstall...................... 0.00961% sandoffense................... 0.00721% trickhail..................... 0.00721% monofighting.................. 0.00240% hailstall..................... 0.00240% rainstall..................... 0.00240% Stalliness (mean: -0.123) -2.5| | -2.0|# |### -1.5|##### |############ -1.0|################## |####################### -0.5|####################### |############################## 0.0|############################ |########################### +0.5|################### |############## +1.0|########## |###### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%