weatherless...................92.28656% offense.......................36.97212% balance.......................35.92006% hyperoffense..................15.14076% semistall..................... 9.21394% voltturn...................... 4.85909% sand.......................... 3.41530% trickroom..................... 3.17555% rain.......................... 3.11064% stall......................... 2.75312% sun........................... 0.97082% monotype...................... 0.49020% rainoffense................... 0.32158% hail.......................... 0.27217% sunoffense.................... 0.22441% monowater..................... 0.15044% choice........................ 0.13531% monoice....................... 0.12319% monopsychic................... 0.09396% multiweather.................. 0.04801% monobug....................... 0.04503% mononormal.................... 0.03864% dragmag....................... 0.02951% gravity....................... 0.02396% monoghost..................... 0.01133% tricksun...................... 0.01106% sandstall..................... 0.01089% monoflying.................... 0.01043% monograss..................... 0.00915% monofairy..................... 0.00742% sunstall...................... 0.00664% monopoison.................... 0.00314% sandoffense................... 0.00221% monofire...................... 0.00201% monoground.................... 0.00201% trickhail..................... 0.00094% monoelectric.................. 0.00087% monorock...................... 0.00085% tailwind...................... 0.00037% monodark...................... 0.00005% monodragon.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.056) -2.5| | -2.0| |#### -1.5|###### |############### -1.0|################## |######################## -0.5|################### |############################## 0.0|########################## |############################# +0.5|#################### |################## +1.0|############ |########## +1.5|##### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%