weatherless...................78.03780% offense.......................56.07426% balance.......................34.42852% rain.......................... 9.02338% sun........................... 8.39430% hyperoffense.................. 6.67452% sand.......................... 3.41934% hail.......................... 2.72101% voltturn...................... 2.56093% semistall..................... 2.54385% multiweather.................. 1.55965% batonpass..................... 1.06950% dragmag....................... 0.46266% sunoffense.................... 0.45363% rainoffense................... 0.37345% stall......................... 0.27884% sandoffense................... 0.07705% tailwind...................... 0.06935% hailoffense................... 0.06195% choice........................ 0.04449% sandstall..................... 0.02172% rainstall..................... 0.01827% sunstall...................... 0.01211% hailstall..................... 0.00664% trapper....................... 0.00277% trickroom..................... 0.00017% allweather.................... 0.00010% trickrain..................... 0.00003% monotype...................... 0.00001% monopsychic................... 0.00001% Stalliness (mean: -0.166) -1.5|## |##### -1.0|########### |#################### -0.5|########################### |############################## 0.0|############################ |###################### +0.5|############## |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.57%