weatherless...................78.06212% offense.......................56.10053% balance.......................34.39947% rain.......................... 9.01703% sun........................... 8.37968% hyperoffense.................. 6.67553% sand.......................... 3.41866% hail.......................... 2.71855% voltturn...................... 2.56207% semistall..................... 2.54531% multiweather.................. 1.55969% batonpass..................... 1.06923% dragmag....................... 0.46130% sunoffense.................... 0.45058% rainoffense................... 0.37357% stall......................... 0.27916% sandoffense................... 0.07792% tailwind...................... 0.06917% hailoffense................... 0.06166% choice........................ 0.04484% sandstall..................... 0.02154% rainstall..................... 0.01796% sunstall...................... 0.01214% hailstall..................... 0.00649% trapper....................... 0.00268% trickroom..................... 0.00021% allweather.................... 0.00011% trickrain..................... 0.00004% monotype...................... 0.00002% monopsychic................... 0.00002% Stalliness (mean: -0.166) -1.5|## |##### -1.0|########### |#################### -0.5|########################### |############################## 0.0|############################ |##################### +0.5|############## |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.57%