weatherless...................78.07890% offense.......................56.15439% balance.......................34.33794% rain.......................... 9.01641% sun........................... 8.41928% hyperoffense.................. 6.70139% sand.......................... 3.38421% hail.......................... 2.71192% voltturn...................... 2.55640% semistall..................... 2.53361% multiweather.................. 1.57506% batonpass..................... 1.07080% dragmag....................... 0.46650% sunoffense.................... 0.45676% rainoffense................... 0.37888% stall......................... 0.27267% sandoffense................... 0.07613% tailwind...................... 0.06985% hailoffense................... 0.06342% choice........................ 0.04745% sandstall..................... 0.02034% rainstall..................... 0.01726% sunstall...................... 0.01138% hailstall..................... 0.00580% trapper....................... 0.00286% trickroom..................... 0.00016% trickrain..................... 0.00016% allweather.................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% Stalliness (mean: -0.167) -1.5|## |##### -1.0|########### |#################### -0.5|########################### |############################## 0.0|########################### |##################### +0.5|############## |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.57%