weatherless...................78.26470% offense.......................56.42812% balance.......................34.07241% rain.......................... 9.04254% sun........................... 8.21159% hyperoffense.................. 6.65946% sand.......................... 3.36119% hail.......................... 2.72938% semistall..................... 2.57803% voltturn...................... 2.56052% multiweather.................. 1.57581% batonpass..................... 1.14097% dragmag....................... 0.52228% sunoffense.................... 0.41851% rainoffense................... 0.32020% stall......................... 0.26197% tailwind...................... 0.08671% sandoffense................... 0.07546% choice........................ 0.06535% hailoffense................... 0.05537% sandstall..................... 0.01868% rainstall..................... 0.01492% sunstall...................... 0.00911% hailstall..................... 0.00421% trapper....................... 0.00049% trickroom..................... 0.00044% trickrain..................... 0.00044% allweather.................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% Stalliness (mean: -0.169) -1.5|## |##### -1.0|############ |#################### -0.5|########################### |############################## 0.0|########################### |##################### +0.5|############### |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.57%