weatherless...................96.70131% offense.......................47.43980% balance.......................36.99817% hyperoffense.................. 9.39961% semistall..................... 4.53986% voltturn...................... 4.35369% stall......................... 1.62255% trickroom..................... 1.30323% sun........................... 1.24456% rain.......................... 0.99463% monotype...................... 0.97319% hail.......................... 0.73229% choice........................ 0.59802% sand.......................... 0.35204% dragmag....................... 0.29506% rainoffense................... 0.27024% sunoffense.................... 0.22680% mononormal.................... 0.19802% monofighting.................. 0.15684% monoghost..................... 0.12130% monowater..................... 0.08011% monoflying.................... 0.06714% monoelectric.................. 0.06262% monopsychic................... 0.06149% monograss..................... 0.04965% monorock...................... 0.04570% monodark...................... 0.04570% monopoison.................... 0.04288% monobug....................... 0.02764% hailoffense................... 0.02708% multiweather.................. 0.02482% monofire...................... 0.02482% monoice....................... 0.01975% rainstall..................... 0.01975% monoground.................... 0.01805% tailwind...................... 0.01410% monodragon.................... 0.01354% trickrain..................... 0.01241% monofairy..................... 0.01185% hailstall..................... 0.01072% tricksun...................... 0.01072% monosteel..................... 0.00846% gravity....................... 0.00790% trapper....................... 0.00508% sandoffense................... 0.00451% trickhail..................... 0.00395% sandstall..................... 0.00339% sunstall...................... 0.00282% tricksand..................... 0.00056% Stalliness (mean: -0.093) -2.0|# |# -1.5|#### |######## -1.0|############# |#################### -0.5|######################## |############################ 0.0|############################## |######################### +0.5|################## |############# +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%