weatherless...................98.22775% balance.......................39.58823% offense.......................39.13312% voltturn...................... 8.70436% hyperoffense.................. 7.67236% semistall..................... 7.31252% stall......................... 6.29378% hail.......................... 1.03673% dragmag....................... 0.89079% trickroom..................... 0.87900% choice........................ 0.38494% sun........................... 0.35539% rain.......................... 0.24729% monotype...................... 0.22008% sand.......................... 0.13292% rainoffense................... 0.10253% sunoffense.................... 0.07884% hailoffense................... 0.07345% monowater..................... 0.06948% monoelectric.................. 0.05935% monodragon.................... 0.04972% monofighting.................. 0.02718% hailstall..................... 0.00397% monoice....................... 0.00295% mononormal.................... 0.00288% monoghost..................... 0.00250% trickrain..................... 0.00216% monopoison.................... 0.00211% tailwind...................... 0.00174% monograss..................... 0.00130% monopsychic................... 0.00117% trickhail..................... 0.00098% tricksun...................... 0.00072% monofire...................... 0.00068% monoground.................... 0.00045% monoflying.................... 0.00040% rainstall..................... 0.00038% monodark...................... 0.00022% gravity....................... 0.00015% monobug....................... 0.00010% multiweather.................. 0.00009% monorock...................... 0.00005% sunstall...................... 0.00004% sandoffense................... 0.00004% monofairy..................... 0.00001% monosteel..................... 0.00000% trapper....................... 0.00000% sandstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.165) -2.0|# | -1.5|## |###### -1.0|########## |############# -0.5|################### |###################### 0.0|############################## |########################## +0.5|################## |################## +1.0|######### |####### +1.5|#### |## +2.0|## |#### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%